Enhanced Lights and FX 0.3

by anamorfus

===========================================================================================
{Description}

Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim 
lights by adding lights to all light sources and removing any light without a source, as well 
as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly 
redesigns as needed too, and some redesigns for more dramatic looking.
This mod will looks better with any mod or ENB that darkens interiors.

I hightly recommend Realistic Lighting(on screenshots) by the Realistic Lighting Team or 
Climates of Tamriel by jjc71, or Realistic Colors and Real Nights by RCRN Team.

===========================================================================================
{Features}

EnhancedLightsandFX.esp

- All light sources emits light, even the windows in interiors.
- New candle smoke FX.
- New water reflection.
- New translucent effect to market stands and imperial tents.
- More shadow lights in specific places and striping fixes.
- Each Inn with it's own set of lights based in it's local weather.
- Each city with it's own set of colors based in it's local weather.
- Enhanced the difference between night and day in interiors.
- Darker and smoky taverns.
- Slight to none FPS loss.

ELFXEnhancer.esp

- Darkened interiors.
- Darkened dungeons.
- Darkened fog colors and tweakened it's distances.
- Reduces color tints so no "white" lights.
- Dynamic lighting templates that changes the ambient lighting depending of the lighting in 
the place.(WIP)
- Slight increased contrast and saturation.

ELFX - Exteriors.esp

- Changes exterior light placements and fx.
- New lantern bugs for Riften area.
- Removes the "Doesn't light landscape" flag from many lights so those lights the ground 
generated by heightmap.
- Adds the "Never fades" flag to almost all lights in exteriors so those can be seem from
greater distances depending on your INI settings.
- A few friendly new light placements.

===========================================================================================
{Installation}

- Automatic:
Download the through Nexus Mod Manager and activate it.

- Manual:
Extract the files anywhere you want and copy the "Data" folder inside of "00 Core Files" 
to your Skyrim diretory.


===========================================================================================
{Uninstallation}

-Deactivate the esp.
-Delete the esp and all the modified meshes inside of:
\Data\Meshes\architecture\farmhouse\interior
\Data\Meshes\architecture\highhrothgar
\Data\Meshes\architecture\skyhaventemple
\Data\Meshes\architecture\solitude\interiors
\Data\Meshes\architecture\whiterun\wrinteriors
\Data\Meshes\architecture\whiterun\wrinteriors\wrcastle
\Data\Meshes\architecture\whiterun\wrinteriors\wrdungeon
\Data\Meshes\architecture\whiterun\wrinteriors\wrtemple
\Data\Meshes\architecture\windhelm\interiorkits
\Data\Meshes\architecture\windhelm\interiorkits\castle
\Data\Meshes\architecture\windhelm\interiorkits\wood
\Data\Meshes\architecture\winterhold
\Data\Meshes\clutter\carts
\Data\Meshes\clutter\chauruseggs
\Data\Meshes\dungeons\caves\green\cliffs
\Data\Meshes\dungeons\caves\green\pillars
\Data\Meshes\dungeons\caves\ice\cliffs
\Data\Meshes\dungeons\caves\ice\shaftrock
\Data\Meshes\dungeons\dwemer\bghalls
\Data\Meshes\dungeons\dwemer\lgrooms
\Data\Meshes\dungeons\dwemer\platforms
\Data\Meshes\dungeons\dwemer\smrooms
\Data\Meshes\dungeons\imperial\largeroom
\Data\Meshes\dungeons\imperial\tower
\Data\Meshes\dungeons\mines\caveepic
\Data\Meshes\dungeons\mines\caveepicpillar
\Data\Meshes\dungeons\nordic\bgrooms
\Data\Meshes\dungeons\nordic\bridges
\Data\Meshes\dungeons\nordic\catacombs\bghalls
\Data\Meshes\dungeons\nordic\catacombs\smhalls
\Data\Meshes\dungeons\nordic\chambers
\Data\Meshes\dungeons\nordic\exterior
\Data\Meshes\dungeons\nordic\pits
\Data\Meshes\dungeons\nordic\smrooms
\Data\Meshes\dungeons\nordic\temple\bghalls
\Data\Meshes\dungeons\riften\ratwaybarrel
\Data\Meshes\dungeons\riften\thievesguild
\Data\Meshes\effects\ambient
\Data\Meshes\effects\ELFX
\Data\Meshes\plants
\Data\Textures\effects\ambient
\Data\Textures\effects\ELFX

Careful to not delete any mesh from other mods!

===========================================================================================
{Compatibility}

- Enhanced Light and FX should be compatible with any mod that doesn't change light, fx or the
meshes it adds.
It is compatible with:

Remove Ambient Interior Fog V2,
Climates of Tamriel, 
Lanterns of Skyrim, 
Ultra Realistic World Lighting,
Realistic Colors and Real Nights,
Static Mesh Improvement Mod(SMIM Meshes in the installer options).

- The ELFXEnhancer should be compatible with any mod that doesn't change imagespaces and lighting
templates.
It's mostly compatible with Climates of Tamriel. If you use Realistic Colors and
Real Nights you won't need this.

- The ELFX Exteriors is in BETA, I'm waiting for reports before making a compatibility list.

I recommend EnhancedLightsand FX.esp stays at the bottom of your load order, if you use the 
ELFXEnhancer.esp, always keep it after the main esp.
If you use ELFX Patches you can stick with the BOSS load order.

===========================================================================================
{Change Log}

{18-11-12} - 0.1 - Beta release.
{23-11-12} - 0.1.1 - Uploaded some forgotten meshes.
{09-12-12} - 0.1.2 - New candle smoke FX, more meshes to prevent surface flickering, more 
dungeons worked and a few bug fixes(see Update Note for details).
{12-12-12} - 0.1.3 - More stair fixes, some more collision fix and SMIM Patch.
{31-12-12} - 0.1.4 - Collision fixes, new modified places and the optional blank candle smoke 
texture.
{21-01-13} - 0.1.5 - SMIM Meshes updated, more meshes to prevent surface flickering, more 
worked places(see Update Note for details).
{02-03-13} - 0.1.6 - SMIM meshes updated, more meshes to prevent surface flickering, new 
translucent effect for tents and market stands, increased the glow of Glowing Mushrooms
and Chaurus Eggs, increased the glow of Temple of Kynareth and Dragonsreach windows, weakened 
web color, more worked places. 
{25-03-13} - 0.1.7 - More meshes to prevent surface flickering, more worked places (see Update
Note for details), Blackreach worked(see Update Note for details), webs color weakened by 50%,
added ELFXEnhancer with lighting template and imagespace changes, ELFX Patches improved.
{01-06-13} - 0.2 - Dawnguard and exteriors modded, enhancer updated and more meshes to prevent
surface flickering.
{01-08-13} - 0.3 - SMIM Meshes updated, more meshes to prevent surface flickering, more 
worked places. Exteriors, Dawnguard and the Enhancer updated. Many fixes and mod polishing.

===========================================================================================
{Permissions}

You don't have my permission to reupload this mod in any other sites, it will be a nexus exclusive 
for now.
Modders don't have my permission to use my meshes in their mods, only users are allowed to use it
to avoid flickering.

===========================================================================================
{Thanks}

Insanely thanks to

-Bethesda for Skyrim and Creation Kit
-skyfox69 for NifUtils
-Niftools Team for Nifskope
-Autodesk
-eclips3d for the installer
-Nexus community
