Unofficial Oblivion Patch: Readme
Version: 2.1.2
By Quarn and Kivan
1. Description
2. Known Issues, Incompatibilities and Notes
3. Installation (Manual Version)
4. Uninstalling (Manual Version)
5. Uninstalling (Installer Version)
6. FAQ (Frequently Asked Questions)
7. Known Oblivion Bugs
8. Disclaimer
9. Thanks
1. Description
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 1000 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0214 of Oblivion may cause bugs or things not to be fixed that where advertised as such!
Oblivion Citadel Door Fix.esp
The Oblivion Citadel Door's opening/closing sound where play quite a distance away from the actual door and fixing this problem meant that all instances of this door had to be reposition in the game, it was made a separate esp because a miss-aligned door in another mod is worse then a little door sound.
2. Known Issues, Incompatibilities and Notes
- If you have the official Shivering Isles expansion pack installed then it is highly recommended that you install and use the Unoficial Shivering Isles Patch aswell because the Unofficial Oblivion Patch will cause a few minor glitches in Shivering Isles.
- The Unofficial Oblivion Patches fixes a few textures and to get these fixed textures to appear in-game you'll need to use ArchiveInvalidation, we recommend using ArchiveInvalidation Invalidated!
- Unofficial Oblivion Patch includes fixes for custom races starting a new game and also for the Boethia shrine quest so you should not use other custom race fixes in conjunction with the Unofficial Oblivion Patch or no custom race fix will work.
- Highly recommend to uninstall the Unofficial Oblivion Patch before installing a new version (isn't necessary and won't cause bugs if you don't just it clears away some old unused files Unofficial Oblivion Patch no longer uses).
- Using other fix mods with Unofficial Oblivion Patch may cause some fixes not to work at all or break it even more, search the version history to see if we have already fixed it or ask us before using other fix mods.
- Any bound items on yourself when you activate this plugin will be removed, if you manage to get permanent bound items somehow just open up the console and type startquest UOPBoundItemFix it will remove any bound items in your inventory.
- If you are already afflicted with the permanent infamy, fame and bounty change from the Gray Cowl of Nocturnal it can't be undone unfortunately. The best thing you can do is load a game without the changes write down the right bounty, infamy and fame then load your bugged game save and use console commands to change them back to normal.
- If you are stuck on the bloated float with the "crash bug" you'll need to load a previous save as the fix for it simply avoids the coincidental bug all together.
- If you've already visited a place with "twitchy" roots they'll be still twitchin', to fix them you'll need to start a new game but it's only a very minor problem and not really worth restarting over.
- The Bravil Skooma Den door will remain locked if you have already visited Bravil before installing the Unofficial Oblivion Patch.
- The player statue fix will only work on new or existing un-bugged games.
3. Installation (Manual Version)
1.) Extract Unofficial Oblivion Patch.7z into your Bethesda Softworks\Oblivion\ folder.
2.) Find or create a the file called "ArchiveInvalidation.txt" in your Oblivion folder.
3.) Added the 5 following lines to ArchiveInvalidation.txt and save it:
Textures/Armor/ImperialWatch/M/Gauntlet.dds
Textures/Creatures/Zombie/ZombieHair.dds
Textures/Weapons/SilverShortSword.dds
Textures/Clothes/UpperClass/Shoes01.dds
Textures/Plants/MiscMoth01.dds
4.) Enable Unofficial Oblivion Patch.esp in the Oblivion launcher and the other optional plugins from the package, now you're done!
5. Uninstalling (Manual Version)
1.) Use the Unofficial Oblivion Patch.7z archive as a reference to what files you need to delete.
2.) If you added the lines above the your ArchiveInvalidation.txt make sure you remove them.
NOTE: Removal of the Unofficial Oblivion Patch may cause your gamesaves which it was active in to fail loading, to avoid this go to a very remote and untouched area (like coc'ing to Center, enter "coc center" into the console fast travel out when done), save your game then remove the Unofficial Oblivion Patch and it should be fine.
5. Uninstalling (Installer Version)
1.) Open "Add or Remove Programs" find "Unofficial Oblivion Patch" and remove it, alternatively you can use the uninstall from the Unofficial Oblivion Patch startmenu folder if you chose to create it when installing.
NOTE: Removal of the Unofficial Oblivion Patch may cause your gamesaves which it was active in to fail loading, to avoid this go to a very remote and untouched area (like coc'ing to Center, enter "coc center" into the console fast travel out when done), save your game then remove the Unofficial Oblivion Patch and it should be fine.
6. FAQ (Frequently Asked Questions)
Question: I see so many red conflict with the Unofficial Oblivion Patch and other mods!!! Will my game explode?!?
Answer: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP's changes. Note: since UOP's changes are overridden some fixes might not work.
Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up?
A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.
Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?
A: Nope, the fixes where made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet, really not worth restarting over.
Q: I don't want to/can't install the latest official patch... can I still use the Unofficial Oblivion Patch?
A: Yes you can but USIP may exacerbate some existing bugs in the game if you don't run it with version of Oblivion it was created for so use it at your own risk!
Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages?
A: It should work fine but we can't test it also some things will appear in English instead of your game's language.
Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: Best to uninstall first through it isn't needed.
Q: Will this conflict with OOO\MMM\Fran ect? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict but nothing that is known to cause problems other then not receiving some of the advertised fixes from UOP, always load UOP before any other mod and you'll be fine.
Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all pervious fixes.
Q: So I've installed the Unofficial Oblivion Patch but it still shows as v1.2.0.416 in Oblivion, what's wrong?
A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of a ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open up the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Q: Does the Unofficial Oblivion Patch improve performance?
A: Not a general increase to perfomance but some areas do run a little faster like the imperial city (removed the large unseeable palace tower base).
7. Known Oblivion Bugs
This is a list of bugs we know about and work arounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0214 none of these bugs have been fixed.
Bug: Animation bug, things like fire/opening doors ect are very slow/not moving or stuttering very badly.
Solution: Get zBobGuy's Animation Fixer to fix it and make sure you read the instructions!
Bug: Game locking up frequently.
Solution: iShadowMapResolution in the Oblivion.ini was changed in the official patch v1.2 to 256 and has been linked to causing frequent crashes for nVidia users, to fix the lockups simply change iShadowMapResolution back to 1024.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items.
Solution: Just remove the items from the container, close and re-open it and some items should re-appear.
Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close.
Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also this may be avoidable if you never reloading while inside Oblivion planes and then going back into the same gate. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.
Bug: Levelling up by hitting your horse or Peryite's thralls, or other things that don't fight back, hundreds of times can cause the game to lock up when saving.
Solution: If you can't avoid power levelling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite's thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued "events" which caused the bug.
Bug: Face resets to the default appearance when you're a vampire.
Solution: Load a game before you where a vampire then load the save afflicted with the bug.
Bug: Seemingly unexplainable crashes or other strange happening...
Solution: Their are a few solutions you can try to solve these
1.) Make sure ONLY valid dds files (textures) are in the ArchiveInvalidation.txt anything else like entries for meshes can cause crashes or entries for textures that don't exist can cause the texture to disappear in-game (goes purple).
2.) Setting uGridsToLoad in the Oblivion.ini to anything higher then 5 will cause strangeness in-game.
3.) Do not save your game while in combat, more specifically while hitting or being hit by monsters as it can cause crashes.
4.) Don't use cracked Oblivion executables, they can be rather notorious for causing instability.
5.) Don't tweak graphic/sound ect in the Oblivion.ini (pushing Oblivion beyond or below it's limits), it has been linked to causing crashes.
6.) Don't load a gamesave from in-game, always load from the main menu.
Bug: You can't see the player marker and other markers on the local map of Tamriel (or other worldspaces).
Solution: If a mod alters ANYTHING at all in the Tamriel wilderness cell of 3,3 (or other worldspaces) it WILL cause this bug to happen, if a mod is causing this bug for you the best thing you can do it go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells but it's only temporarily, no mods cause this one and their is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent world space (eg. Imperial City).
Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you'll have to do it again.
8. Disclaimer
The Unofficial Oblivion Patch is provided free and "as is" for use at your own risk; the creators cannot be held responsible/liable for anything that happens while using it. Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then the officially patched v1.2.0214 of Oblivion may cause strange things to happen! This product is not created by nor associated with Bethesda Softworks, Zenimax Media, nor any of their affiliates. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in it's original unmodified package, please do not release your own modified versions of it. Feel free to use any of the Unofficial Oblivion Patch's fixed resources (nif, dds ect.) in your mods.
9. Thanks
The NifSkope Team - big thanks for this very awesome tool that allowed us to fix many problems with the nif's in Oblivion.
Wormheart - for reporting a multitude of bugs and fixing problems in a lot of nifs!
phoenixamon - for fixing the UV mapping errors in 5 nifs.
Canopus - for greatly improving UOP's setup batch files.
mmmpld - for fixing problems with some nifs.
Bomret - for fixing 39 normal maps which where incorrectly created.
brash - for discovering what caused the Crash-On-Bow-Equip and the work around.
Johnny - for his FathisFix mod.
dung_beetle - for the Mythic Dawn armor fix.
Namegduf Live - for the Hermaeus Mora's soul trap fix.
wsrowland - for some additional fixed lip sync files for the beggars.
CessPitts - for fixing the invulnerable Mannimarco bug.
Wildcard - for fixing errors with the Mages Guild Chorrol recommendation.
esm - for reporting a multitude of bugs.
wolferoo - for reporting a multitude of bugs.
tru021 - for reporting a multitude of bugs.
Tukog - for reporting a multitude of bugs.
argochris - for reporting a multitude of bugs.
And finally a big thanks to everyone else who reported bugs or sent in bugged gamesaves!