Unique Landscapes - Cheydinhal Falls
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Author:		Meg.
Version:	v1.0.1


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Release History:
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v1.0.1:
- Removed redundant cells.
- Grounded some floating objects.
- Corrected the lack of mipmaps on the 1024x1024 pine needle texture.
- Removed unused icon resources.
v1.0:
- Initial release


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Contact
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Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")
Author: Send a message in the board mentioned above to Meg..


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Description
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Cheydinhal Falls overhauls the surrounding of Cheydinhal. It prolongs the Reed River to the city and continues it to a peaceful lake at the bottom of the mountains that is surrounded by dense forest. From this source, the water quietly flows through the wilderness and then, after the city, changes to a wild creek that splashes through steep gorges and over waterfalls until it becomes the again slowly flowing Reed River.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Important Notes
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All UL mods are compatible to each other. However, there is one issue arising from the limitations of the game's graphic engine: Landscape LOD may overlap for different mods, so to have correct landscape LOD, you may have to download different landscape LOD files than the ones included in this package. You can find them at http://tesnexus.com/downloads/file.php?id=27495 including downloading and installation instructions.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Extract the archive to the "\Oblivion\Data" folder.

It contains the following directories:
* Meshes
* Textures
together with the .esp and this readme.

To generate LOD, please run the TES4LODGen utility.

To also have correct LOD landscape, please take a look at http://tesnexus.com/downloads/file.php?id=27495. There may be additional downloads for using this mod together with other UL mods. If there are, check if you use one or more of the other mentioned UL mods and, if you do, download the archive for the correct mod combination and extract it to the "\Oblivion\Data" folder.

Start the Oblivion launcher, select "Data Files" and activate the .esp.


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Deinstallation
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Delete all files contained in this package. If you installed separate UL landscape LOD files, you may have to download and install a different UL landscape LOD package from http://tesnexus.com/downloads/file.php?id=27495


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Licence information
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The following publicly available resources were used to create this mod:
- MR_SIIKA's FOXES: http://www.tesnexus.com/downloads/file.php?id=14267
- SB Resource - Clear Stream Fish: http://tesnexus.com/downloads/file.php?id=25743
- Cell Sized LOD Water Plane: http://www.tesnexus.com/downloads/file.php?id=23055
- Pine needles texture: http://www.virtual-lands-3d.com/textures.html

Redistribution and modification of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me and the UL council first.