Unique Landscapes - Blackwood Forest
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Author:		roobsi
Version:	v1.1.0


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Release History:
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v1.0.0:
- Initial public release.
v1.0.1:
- Fixed Oblivion gate.
- Fixed floating objects.
v1.0.2 (Vorians):
- Removed some redundant cell edits.
v1.0.3 (Vorians):
- Removed some more redundant cell edits. Now compatible with Fort Akatosh Redux.
v1.0.4 (Arthmoor):
- Fixed the handling for Darkfathom Cave in Whom Gods Annoy.
- Removed two SI bushes that should not have been used.
- Optimized the script for the water mist effect so that it does not consume resources repeatedly enabling/disabling itself.
- No path grid had been placed in the interior of Miridith.
v1.1.0 (roobsi):
- Repositioned some floating/buried rocks & plants.
- Improved parts of the river & wilderness, adding more trees, ferns, logs etc.
- Two new ponds added in wilderness, enhancements added to lakeside around Miridith.
- Vertex shading added under some rocks, trees etc.
- Moved Darkfathom Cave closer to original location, allowing removal of edits to MS43 quest and script (this last one by Arthmoor & Vorians).


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Contact
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Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")
Author: Send a PM to roobsi on the Bethesda forum.


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Description
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This mod overhauls the southern half of the Blackwood, east and southeast of Leyawiin. It changes the area to a dense wood on moist ground, in consistence to the closeness of the swamps in the north. Small creeks meander between the trees, leading to the south below the canopy of leaves, until they unite to a small stream that flows into the sea.


Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Prerequisites
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Oblivion with the official patch version 1.2.406 is required.


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Installation
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Extract the archive to the "\Oblivion\Data" folder.

Unpack the archive to the \Oblivion\Data folder, it contains:
- This readme
- The .esp file
Folders:
- meshes

Start the Oblivion launcher, select "Data Files" and activate the .esp.

LOD: In order to get full value out of the LOD provided by this mod, use of TES4LODGen is required. Search for this on Nexus, it's a simple and easy one-click LOD generator.


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Deinstallation
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Open the archive again and delete all files within the ?\Oblivion\Data folder which are contained in the archive.

LOD: If you used TES4LODGen to update your LOD data as recommended, you have to re-run it after you removed the .esp to correct your LOD data.


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Acknowledgments
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At first, big thanks to the UL council, especially to cthulhu314, he helped me so much. :)
To bananasplit, he "moved" me to UL.^^
Verganon for his feedback.
Gildur and addiktive, whose script makes BWFs water pretty nice at night (Script base from "UL - Ancient Yews 1.4" and edited by Gildur).


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Licence information
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Redistribution of this mod is prohibited without explicit permission. Please don't upload it to any sites without asking me first.