Unique Landscapes - Colovian Highlands
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Author:		Malachit
Models:		RA II
Bats:		mr_Siika
Batsounds:	corepc
Version:	v1.2.2


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Release History:
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v1.1:
- added LOD meshes and distantLOD data
- darker dungeons
- improved some meshes
- improved performance
- minor bugfixes
- a few landscape improvements
v1.1.1:
- removed two unnecessary entries from the .esp
- stripped _far.nifs from unneeded data(done by Arthmoor)
v1.2:
- Many meshes checked for collision problems.
- Many meshes repaired for lack of tangent spaces. (Can cause crashes if missing)
- All _far.nif meshes cleaned of all unnecessary data. For real this time.
v1.2.1:
- xulcvhchrock045.nif was broken somehow and causing CTDs and has been corrected.
v1.2.2:
- Collision optimization on all included meshes.
- Fixed properties on the cave doors so they aren't black.
- Corrected a few texture compression settings.

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Contact
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Unique Landscapes project: [url]http://www.bethsoft.com/bgsforums/index.php?showforum=25[/url] (search there for "Unique landscapes")
Author: [email]malachit_2@online.de[/email] or send a message in the board mentioned above to Malachit.


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Background story
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At the beginning of the first era, the kingdom of Colovia was conquered by Empress Alessia. The tradings between the empires prospered and in the Colovian Highlands a well defendable trading post was build. Many trade goods were brought towards Chorrol, from where they were transported by horse even further. But because of the extension of the trading route via the port of Anvil and the border expansion in the year 1E 1029, the colovian trading post continously decreased in importance and eventually almost got forgotten.

More than one thousand years later, a group of smugglers discovered the expanded natural rock caves and started to use them as a resting place and hideout. When the thrassian plague broke out and more than the half of Tamriels inhabitants was killed, the smugglers also had to deal with their casualties.

The few survivors secured their loot with numerous traps and left for searching a cure. They knew, when they would be back, they would be able to identify the traps' positions by certain noises to deactivate them.

Well, they didn't return and the traps are still activated. It's not known if exploring the caves will be worth it. Until today, all survivors told of of horrible fluttering animals and terrible traps and not one of them was willing to return to the caves and again risk his life.


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Description
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This Unique Landscapes Mod changes big parts of the once barren and boring Colovian Highlands to a really unique mountain landscape. Big rock formations build narrow gorges with steep rock walls, rock arches and ruins placed into natural caves. From the plateaus, the explorer has a great view over the nearby woods and wide into Cyrodiil. A catwalk connects very steep areas; only the boldest will dare to walk over this wooden path at the height of the treetops.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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1. Unpack the archive to the \Oblivion\Data folder. The size of the unpacked data directory should be approximately 183 MB. It contains the directories
* DistantLOD	
* Meshes
* Sound
* Textures
together with the .esp-file.

2. Start the Oblivion launcher, select "Data Files" and activate the .esp.


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Deinstallation
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Delete all xulcvh-directories in the folders "Meshes", "Sound" and "Textures", as well as all distantLOD files that came with Colovian Highlands. Finally you should remove the .esp file together with the readme.


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Acknowledgments
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Big thanks to RA II, who created all the great rock models, ruins, traps and the catwalk. This mod wouldn't be possible to make without him.
Many thanks also to mr_Siika, the creator of the bats and to corepc who did the bat sounds.
In particular for the english translation and organisational support, I also would like to thank cthulhu314.
Thanks also to ElminsterEU and his very useful tool TES4Edit and to TeamGecko for the essential TES4Gecko.


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License information
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The copyright for bat models and sounds is exclusively owned by mr_Siika and corepc, to be contacted in the board of "NPC with Jobs" at http://aledra.19.forumer.com/index.php
Every other models contained in this mod are not allowed to be changed without consent of RA II. For usage in a different mod it's sufficient to mention their creator in the readme. He can be contacted via email at malachit_2@online.de.
Thanks to Arthmoor for cleaning the _far.nifs.