Unique Landscapes - Fallenleaf Everglade
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Author:		Aberneth
Version:	v1.3.1


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Release History:
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v1.1:
- Ferid gorge beautified
v1.2 (done by cthulhu314):
- Cleaned
- Grounded some floating objects
- Added better LOD generated with TES4Edit
- Added landscape LOD mesh
v1.3 (Arthmoor):
- Recleaned ESP.
- Fixed path grids.
- Removed unnecessary cell edits outside the mod's actual area.
- Added LOD water planes.
v1.3.1 (Arthmoor):
- Fixed height issues on some waterfall foam pieces.
- Fixed an out of place oblivion rock by the gate on the north side of the swamp.
- Filled in the dirt path down to the edge of the river on the east side of Silorn.

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Contact
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Unique Landscapes project: http://www.bethsoft.com/bgsforums/index.php?showforum=25 (search there for "Unique landscapes")
Author: aberneth@gmail.com


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Description
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Fallenleaf Everglade is a breathtaking swamp southeast of Skingrad. Its shallow, murky waters and ancient deep green trees add to the mystery of the primeval swamp. The large basin that houses the Everglade overlooks an ancient ayeleid ruin, and further beyond, a deep gorge carved by the mighty Ferid river. The Fallenleaf Everglade is the headwater for the Ferid, and home to an abundance of flora and fauna. It is a miniature ecosystem in its own.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.


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Important Information
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If you already have v1.1 of Fallenleaf Everglade installed, please make sure that you removed the former .esp or unchecked it in the Oblivion launcher. The current version has been renamed to follow the UL naming conventions and using both at the same time most surely will lead to unpredictable behaviour.


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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.


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Installation
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Extract the archive to the "\Oblivion\Data" folder.

It contains the following directories:
* Meshes
* Textures
together with the xulFallenleafEverglade.esp file and this readme.

Start the Oblivion launcher, select "Data Files" and activate the .esp.

To generate LOD, please run the TES4LODGen utility. This will place the extra trees and the water planes.

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Deinstallation
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Remove all files included in the archive from the "\Oblivion\Data" folder.
If you generated LOD after installing this, you will need to regenerate it again to make sure any LOD changes are reversed.
Simply rerun TES4LODGen again and it will undo the changes.

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Acknowledgments
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Phitt - Ledge set Collision Geometry
yzerman - Moral support


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Licence information
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This mod is released under the GNU General Public License. The GPL can be found here: http://www.gnu.org/licenses/gpl.txt