Unique Landscapes - The Great Forest - Lush Woodlands
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Author:		Aelius
v1.2:		cthulhu314
v1.3:		Arthmoor
Version:	v1.3.2

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Release History:
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v1.1: Bugfixes.
v1.2: 
- Fixed incompatibilities with Chorrol Hinterland
- Added distantLOD data
v1.3:
- ESP cleaned.
- Several unneeded cell edits removed.
- DistantLOD folder removed in favor of using tes4lodgen.
v1.3.1:
- ESP checked again for cleaning.
- Several floating objects grounded.
v1.3.2:
- 4 floating bushes and 1 floating tree grounded.
- Floating Ayleid steps removed, replaced with an Ayleid arch and block.

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Contact
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Unique Landscapes project: http://forums.bethsoft.com/index.php?/forum/25-oblivion-mods/ (search there for "Unique landscapes")

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Description
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The Lush Woodlands adds many more trees to the Great Forest, east of Chorrol.  To match these green trees, the ground is now much more green, consisting of mostly grass and clover.  Also, the ground without this mod is very jagged, consisting of many ugly vertices that pop out of the ground, so the ground is made much smoother.  The ruin called "Lindai", directly east of Chorrol, now features a very, very detailed graveyard site, containing many tombstones located outside of the exit.  There's also added vertex shadows beneath the trees to further give the illusion of a dense forest with a thick tree canopy.  This shadow that is added comes with no performance hit, so that's taken advantage of.

So to sum it up, you get:

-Many more trees.
-Smoother ground.
-More grassy and green ground.
-Shadows beneath all the trees.
-A detailed graveyard site outside Lindai.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.

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Compatibility Information
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This mod should be compatible to almost everything.

For more information take a look at our thread in the Bethesda board (see "Contact" section), it is updated regularly.

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Prerequisites
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At least the official Oblivion patch v1.1 should be installed, otherwise most probably the game will crash from time to time.

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Installation
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Unpack the archive to the \Oblivion\Data folder, it contains:
- This readme
- The .esp file

Start the Oblivion launcher, select "Data Files" and activate the .esp. Alternatively activate in OBMM.

To generate LOD, please run the TES4LODGen utility. This will place the extra trees the mod adds.

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Deinstallation
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Delete this readme and the .esp file.

If you generated LOD after installing this, you will need to regenerate it again to make sure any LOD changes are reversed.
Simply rerun TES4LODGen again and it will undo the changes.

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Acknowledgments
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Thanks to the UniqueLandscapes Team, Beta Testers (You know who you are), mmmp1d, KhadirgroGhurkag, Max Tael and all Forum Posters.

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Legal stuff/ Disclaimer
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Redistribution of this mod is prohibited without express permission. Please don't upload it to any sites without asking me or the UL Council first.