TERRAN VAMPIRES
A mod for The Elder Scrolls IV: Oblivion

By: Zorak Ramone

Version 1.4


Thank you for downloading the Terran Vampires mod. This readme provides the information you need to get started, but I encourage you to check out the manual for more detailed information on the powers and abilities of the Terran Vampires.


Installation
===================================
-Extract the \Data\ folder to the ...\Oblivion\ folder. Say "yes to all" when it asks you about overwriting files (you're not actually overwriting anything). Thats it!
-VAMPIRES MADE USING OLD VERSIONS OF THIS MOD MUST USE THE REBOOT VAMPIRISM POTION. The "Reboot Vampirism" potion (its on the same desk that the vampirism potion was on) will reset the players vampire skills/blood potency, which is necessary to access the new skills.


Requirements
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-Official patch v1.2.0214 or later (http://www.elderscrolls.com/downloads/updates_patches.htm)
-The Oblivion Script Extender v0012 or later (http://obse.silverlock.org/)


Getting Started 
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Complete the "Battle for Castle Kvatch" quest, and spend some time in the Imperial City. As long as you are in the Imperial City, an emissary from the vampires will seek you out.


Known Compatibility Issues
===================================
-Mighty Magick: Extended Perception 4 (remote sensation) causes odd behavior (spawning of summonables) when used with Mighty Magick
-MC's Staff Pack: Oblivion will not load when Terran Vampires and MC's Staff Pack are both selected (both reported by a player, and replicated by myself).
-Open Cities: This mod adds buildings and other items inside city walls
-The Black Cat Jewelry Store - Daedric statues: This mod adds a building in the same location as store in this mod


Notes for this version
===================================
-This version contains some incomplete architechture. You can view the exterior architecture, but the doors are locked.



Thanks To
===================================
-White Wolf for their Vampire the Masquerade games
-Grimenir for the transformation technique used in his polymorph mod
-Spike4072 for the dark-flame particle effects used for Shadow Affinity
-Arathalon for the SA4 weapon models
-Xilverbullet for angle transformation code used in Batswarm
-Corvo for developing AF leveing compatable version of this mod.
-Everyone on www.elderscrolls.com forums who answered my questions and provided input on the mod, including the following people who offered and provided support in one way or another: GMort, Kjarldred, Almeric, Bad Company, Ismelda Lasombra, Kostresa, RedEcksThree

