Reopened Oblivion Gates v0.9

Premise: (semi cheesy but I hate not having any lore background) During
Mehrunes Dagon's last gasp, he uses the final bit of his power on Tamriel,
creating a Deadric statue of himself and a cursed book at the site, that,
when read, causes the Oblvion Gates to re-open.

What it does: It re-opens the random Oblivion gates for those that have
finished the Main Quest and for whatever reason want to return to the
plane of Oblivion.

How to install: Use whatever program you use to unzip files and copy the
'reopenGates.esp' file to your x:\Oblivion\Data directory. Then in the
Oblivion game launcher click Data Files and double click the mod to
checkmark it in the mod list. You can install this mod either before or
after the Main Quest is complete. It makes no difference as this mod
checks to see if you have completed the Main Quest yet.

How to use (reopen the gates): Travel southeast of Anvil past Gweden Farm
to a small island just off the coast. There the statue of Dagon awaits along
with a book at it's base called Dagon's Curse. Read the book and if you have
finished the Main Quest, you will get a nice message ;-) and the random gates
will reset themselves to their state just before the end of the Main Quest.
I've included a jpg map so you can see exactly where it is if you have trouble
finding it.

Other info: USE AT YOUR OWN RISK. ;-) Now, I've been running this for a few
days now with my own game and it seems just fine, but hey, Oblivion is very
complex so it's always a good idea to back up a few of your recent save games
just in case.

Even more info: :-) As I stated above, this resets the gates to their previous
state. What this means is, if you have destroyed a lot of random gates, it is
likely they will remain destroyed, at least for a while until you get below a
certain threshold number of gates remaining at which point there will be a
chance that they will be regenerated. The design idea behind this was to get
the gates down to a number after a while where they are still there, but much
rarer. If after a while (and I think it might take a long while before you
won't have enough gates to your liking) you want to adjust the gate frequency
load up the Construction set with the mod, and find the script named
'xenReopenOGates' and edit the lines below to whatever you want:
    
    set MQ00.maxOpenGates to 10
    set MQ00.randomGateChance to 10

maxOpenGates is, obviously, how many random gates you want to be open at one
time, not always the same as how many there are. When you first install this
mod, it is likely that the current number of random gates is much higher than
my default of 10. :-) The randomGateChance variable is the percent chance that
a new gate (even destroyed ones) will regenerate every time you enter a new
area that the gate is in IF the current number of random gates is lower than the
maxOpenGates number.

Final notes: Have Fun. ;-)

Contact me at (remove the NOSPAM. Spam is evil): rothrin@NOSPAMrothrin.net