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			Mount&Blade Clubs&Hammers Mod 
			      by Sangre
		       e-mail: guk.roman@mail.ru

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Release notes:

This mod adds thirteen new different blunt weapons (hammers, polehammers and maces) to "March Rider" weapon and armor store of Ceydinhal.
You can also find a mallet in the "Dirich Fort" (a small fort between Skingrad and Chorrol) which is more powerfull.
The mashes were converted from "Mount and Blade. Hundred Years War Mod", textures were painted by me.

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Installation:

Extract the file and copy the "M&BClubs&Hammers.esp" file,"\meshes", and the "\textures" 
folder into your \Oblivion\Data directory. Don't forget to mark the M&BClubs&Hammers.esp 
player file in "Data Files" before you start the game.

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P.S. Few times I was asked to explain how did I convert these meshes, so now I'll put some small description here.
Converting meshes from Mount and Blade require some bothersome work in three different programs. They are BRFEdit (to extract *.brf files and save them as *.md3), LODKa 3d (to open *.md3 files and save them as *.smd), SMD Importer plugin to 3d max 7 (to import *.smd files) and finaly NIF Importer\Exporter plugin to 3d max 7 (to export the mesh as *.nif file).
Here are some links that might be important to other modders:
LODKa 3d
http://lodka3d.googlepages.com/lodka3d_v1_53.zip
BRFEdit
http://files21.mbrepository.com:8080/brfedit0-8-95.exe
SMD Importer
http://38.118.213.186/1ws6oz3xx4+/pub2/Hal...ter_v1.0.zip/X6
Tell me if you find some easyer way of converting BRF to NIF.

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