During your travels, your character will be getting hungry, thirsty and sleepy. I have written a system that allows you to eat the food items without having to prepare them or otherwise sacrifice an alchemical effect slot for a script effect. You simply click on the food and drinks to use them as you would normally. I have also created a dynamic scheduling system. You will get thirsty every 3 to 5 hours. You will get hungry every 7 to 9 hours. You will get sleepy every 15 to 17 hours. Eating, drinking, and sleeping reset the timers. Therefore, you can force your character into any schedule you wish by simply demonstrating when to do the appropriate actions during the first day.

Each time you go without food, drink, or sleep you will receive the following penalties:

[*] -1 Agility
[*] -1 Endurance
[*] -1 Strength
[*] -1 Wisdom

Together, these attributes make up your total Fatigue. Therefore, as a double-whammy of which I am very proud, these slight drops in attributes will add together to make somewhat more significant drops in your maximum available fatigue points. However, each attribute will not be able to drop lower than -15, making it impossible to completely ruin gameplay. It is also not possible to die from starvation or sleep deprivation. This feature is designed to simply give you a reason to eat, drink, and sleep. Now those side-road taverns and inns will hold a purpose. There will be real reasons to hang out at the local pubs. Your character won't have to pretend anymore.

Also, on a side note, I have made the obvious change to vampires. Vampires do not require food, drink, or sleep.

As always, if you need to contact me, hit me up on the official forums. My name is Ravida. If you want to email me, send it to tyler.cobb@hotmail.com and make sure you put something noticeable in the subject field. I have a pretty aggressive spam filter in place.

Later,
Tyler