Name: Dragon Captions Guards of Cyrodiil
Website: http://www.forums-dragoncaptions.com/
Bethesda Forum Thread: http://www.bethsoft.com/bgsforums/index.php?showtopic=959975

==============================================~.().=~

Description:

Guards of Cyrodiil is a mod build mainly around the
lore of the return of the Swamp Moth Legion from the
Blackmarsh province.

They build a special camp and are posted at several
parts of Cyrodiil. You might encounter them in your
travels or play the quest which is activated by
reading the Captain's Journal in their main encampment.

After an attack of Vampires on the main camp, three 
legionnaires have mysteriously disappeared. This 
quest is fully voice-acted and will take you across
Cyrodiil on several missions.

Guards of Cyrodiil was meant to interact with
Fort Akatosh and The Elder Council. It's optional,
not a requirement.

=========================================~.O.~======~

Installation:

This mod is based on free resources included in the
CURP or what now is the DC CUORP. So you really have
to download these!

New (DC)CUORP files are located at:

http://www.tesnexus.com/downloads/file.php?id=21722

This might seem like an enormous download at first,
but you can also play all old mods made by Giskard
this way and the new improved Elder Council and
Fort Akatosh. The new packages also includes fixes
for the old files. It is also a free resource pack.
So if you ever plan to make your own mods, this can
be very useful.

Take care in downloading everything including the
new .esm file otherwise your game might not load at
all or show missing models/textures.

The resources of (DC)GuardsofCyrodiil should be
installed after the installation of the (DC)CUORP.

(DC) Fort Akatosh:

http://www.tesnexus.com/downloads/file.php?id=21856

(DC) The Elder Council:

http://www.tesnexus.com/downloads/file.php?id=22595

=============================================~..~===~
Version History:

1.1  fixes a possible game-breaking bug, when the first
     guard involved in the quest doesn't show up.
1.11 removed dependacy on fort akatosh.esm, forgot to 
     clean the master dependancy
1.12 fixes multiple terrain issues around Leyawiin, the
     camp there has been moved, landscape reset to 
     vanilla and also cleaned with Tes4edit.
1.13 fixes a bug when a dialogue topic doesn't show
     up after killing one of the major vampires.
1.20 multiple little tweaks and various important
     fixes, refer to the GoCChangelog.txt for a 
     complete list.
1.21 minor cleaning of the main plug-in.

I have provided a fix for landscape seams, when you use
this mod together with Region Revive - Lake Rumare.

=============================================-~oo~-=~
Incompatibilities:

Although your game will run fine, you might encounter
strange seams in the ground. Please follow the Load
Order instructions.

The Dc CUORP is the base for this mod. So this mod
will show new custom animations, creatures, armour and
weapons for example.

Please do read the current requirements for the 
DC CUORP.

===============================================~-;i-~
Load Order:

For users of Open Better Cities, New Roads & Bridges
Revised, The Elder Council and Fort Akatosh.

Region Revive - Lake Rumare
The Elder Council
Guards of Cyrodiil
GoCRRLR_fix
New Roads & Bridges Revised
Fort Akatosh
Fort Akatosh compatibility patch for Roads & Bridges
Open Better Cities

Followed by any other mod which alters the landscape, 
for example Unique Landscapes.

============================================---()=-~
Installation:

After downloading the complete (DC)CUORP:

Unpack to \Oblivion\..

After downloading the GoCResources and GoCEsp:

Unpack to \oblivion\DATA\..

Apply the correct load order using WryeBash/OBMM

http://wrye.ufrealms.net/Wrye%20Bash.html

http://www.tesnexus.com/downloads/file.php?id=2097

These tools do not require a rocket scientist!
However keep close to the readme files included in 
each mod package.

===============================================88)-~
Credits:

A special thank you goes to Onra, Misnomer, Euther,
Lalwende, Pickers101, Kosh and Vorians for support or 
voice-acting while i was making this mod.

Giskard for the Elder Council and his idea for what
now is called the DC CUORP. Also i would like to
thank the people who made their resources.

Bethesda Softworks for making The Elder Scrolls:IV

Elminster, TeamGecko and people i forgot to
mention.

Have fun!