Changelog:

1.0 to 1.1

fixes a possible game-breaking bug with the first of the two guards
involved in the quest not being found at the quest marker location, 
possibly a bug caused by another mod. 

The guard has been moved to the entrance and everything should be 
fine now.

1.1 to 1.11 

accidently forgot to remove dependancy on fort akatosh.esm

1.11 to 1.12 

fixes multiple terrain issues near Leyawiin, if you use
Open Better Cities, load GuardsofCyrodiil before Open Better Cities.

1.12 to 1.13 

fixes an issue when a dialogue topic doesn't show up
after killing one of the major vampires.

1.13 to 1.20 

fixes several typing errors, bats now have the proper 
item on their corpse, updates to the resource pack so all key-npc in 
the quests have proper voice to their dialogue, fixes a bug when
you do the Molag Bal quest and the Nightblade steps in to kill the
quest-npc, Mathius will un-equip his weapons while reading, Amra now
has a little more varied ai. Some reported the corpses found in the 
first quest aren't dead yet, this should be solved as well. Adds a 
dead adventurer. Moved the corpse of the first quest to the beginning

1.20 - 1.21 really minor cleaning of the mod.

(provided a compatibility fix for Region Revive - Lake Rumare)
of Elenglynn.