Danke frs Downloaden von DBSRebuild DV. Bewertungen und Konstruktive Kommentare sind Willkommen und erwnscht.

Vorwort:
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Es wurde sich Jede Mhe gegeben, um Den Mod zu Perfektionieren. Wenn du irgendwelche Probleme haben solltest, kontaktiere bitte AggressivePassivist, Tigerlilly  (Tesnexus) oder Shadow-King (Scharesoftportal) bevor du ihn Schlecht bewertest. Die meisten Probleme knnen meist leicht behoben werden.
 

Beschreibung:
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Dieser Mod wurde gemacht, um endlich die Zuflucht der Dunklen Bruderschaft zu berarbeiten. Nach langer Suche, habe ich keinen Mod gefunden der das macht, und meine Arbeit begann. Dieser Mod verwendet viele wunderbaren Resourcen, und bringt diese Zusammen, um der DB ein besseres Zuhause zu verschaffen. Auerdem erhlt der Ruhigsteller nun seinen eigenen Raum.

Ein Video ist nun auch verfgbar

Installation:
=========
1.	Das Archiv in einem Temporren  Ordner endpacken
2.	Die Dateien in den Oblivion Data Ordner kopieren
3.	Auf die Frage ...Soll berschrieben werden mit JA antworten
4.	Sicherstellen das die Esp im Launcher aktiviert ist.
5.	Das wars.

Version History
===============
1.7
The exterior entrance is now Locked, unpickable, and a new suprise attached to it. Do not use unless a member. hint hint
Moved M'raaj Dar to help with his AI Pathing issue.
Removed the cobwebs in the undercaverns to help with FPS issues. Not promising full throttle FPS, but should atleast be better than before.

1.6
Applied Ownership to the new exterior entrance.
Fixed a bug at the end of the quest line that sent the player in the middle of a statue base.

1.5
Fixed conflicting scripts.

1.4
Fixed Vicente's Quest markers, so when its time to get rewards, he will be easier to find.

1.3
Fixed folder path.

1.2
Fixed the missing meshes.

1.1
Fixed the Dialog Bug when talking to members in the officer's area.

1.0
DBSRebuiltComplete Initial Release.

Patches
========

There is now a patch for AssassinTripwires by WilliamSea

DBSRebuilt Complete FPS - Changed the lighting system to help improve FPS on low computers.

Notes, Known Issues
===================

There is a bug in the training room, where as, the NPC's may not actually hit the targets. However, unless you want to watch Gogron smash up a training doll for hours on in, it should not be an issue.

The new cabinets, have a collision problem, and are just for looks.

Any mods that add items to the Sanctuary won't bug out, but the item may load behind\in walls.

This mod may have a FPS hit on mid to low computers. If so try the FPS version.

Compatibility
=============
The only mods that may not be compatible are ones that add items< ie adds a dagger on a table somewhere> and that is a simple misplacement issue.

Other than that it should be fully compatible with any mod.

Contact
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I am on TESNexus as 'aggressivepassivist'
Also on Windows Live as 'aggresivepassivist'
Shadow-King im Scharesoftportal
Credits
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Thanks to Bethesda for the great game, and the unbelievable modding allowance.
Thanks to Mr siika for the meshes and many great mods.
Thanks to Disturbed742 for the texturing style<great with lighting>.
Thanks to the M.E.R.P. Team for all their work.
Thanks to David Whitefang for the pool and great dining set.
Thanks to Hel Borne for the many, many, many resources<too many to include>.
Thanks to ExileHunter for the bedroom furniture.
Thanks to Loth DeBonneville for the weapon racks.
Thanks to Xiamara and Zimnel for the couches.
Thanks to Sinblood for the Necro Staff.
Thanks to Tigerlilly for her help and support.
Thanks to xFrancis147 for the scripting patch up.
Thanks to Dreke for the eagerness keeping me on schedule.
