README - CASTLE VELDORIL

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Table of content

1. Installation
2. About
3. Important
4. Bugs
5. Gameplay help
6. Permission
7. Special thanks to...

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1. INSTALLATION

Please extract the zip file to the .../Morrowind/Datafiles folder, the filed will be 
extracted automaticly to the right folder.
To play the mod insert the morrowind disk, click datafiles from the popup menu and activate
the checkbox for the plugin.

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2. ABOUT

This mod adds a new house ingame, Castle Veldoril. The mod doesn't comes with a quest but
there are some hidden rooms ingame. The reason for this is that it took me to much time to
make a quest and the lack of experiance with quest writing in the editor. The house comes
with storage rooms.

The mod adds arround 80 new models ingame all custom made with new textures.

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3. IMPORTANT

The mod works fine on a pentium 4, but sometimes it can be that the game slows down ingame on
some systems. So the best thing to do for the best gameplay is to set the see distance to "near".
This can be done in the options menu when you are ingame.

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4. BUGS

I fixed a lot of bugs but like many mods it's never perfect bug free. If there are any bugs
ingame feel free to contact me on the official boards. 
The most known bugs are:

- Stairs: Because you can't make models in the editor it's hard to make it the right proportions
so sometimes it could be hard to walk on some of the stairs in the house simply because they are
to narrow. 

- Clipping: There might be some clipping issues ingame but I fixed as much as possible.

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5. GAMEPLAY HELP

- Finding the Castle:

The castle is located on an island on the north west side of Morrowind, just outside the Sheogorath
Region. Ofcourse you can search for it yourself but the best way to get to the island is by taking
the rowboat on the docks of Khuul. It will bring you to the docks of Castle Veldoril.



Hidden rooms:

!!! ONLY READ WHEN YOU ARE REALY STUCK !!!

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There are two hidden rooms ingame, one is the canals+storage room, the other one is the room of
Madame Voltia. 

The first one can be found by pulling a lever in the Library. Near the bust on the bookcase you
will find a broken chandelier. If you pull that one you will enter a secret room.

There will be a statue on your right hand, and if you look closely there will also be a pattern 
on the floor. Take the blue candle to take a second look at the pattern. This will be the maze 
which you are about to enter. It may help if you take a note of the map before you enter the maze

Then take the door which is the closest to the statue, which will lead you to an hallway which
will eventually will lead you to the maze.

An important thing is that you can't leave the maze with the door you've used to enter the maze
the key lays on the ground in front of the exit door which is in the center of the maze.


*Madame Voltia*

On entering the hall of portraits you notice that there are several portraits of people hanging 
on the walls. If you turn directely to the right on entering the room through the libary you will
see a portrait of Madame Voltia, activate it and you'll acess the hidden stairs which lead you
to Madame Voltia.











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6. Permission

I put a lot of time in creating this mod. All modelling and texturing work, putting everything
in the editor and fixing bugs took me a lot of time to do. Since I don't ask you any money to 
download the mod I will ask you for credits. Everything in the mod exept for the scripts can be
used for your own mod but I kindly remind you to give me credits for everything you've used. It
doesn't matter if it's the orignal model or modified model you have to give me full credits for
my work. All textures, designs and models are  Geonox at Geonox.silgrad.com. Please respect this
and let's make the modding community a nice place.

Translations:
There are no translations for this mod but if you would like to make one feel free to do so, that
way we can all enjoy mods! But ofcourse remind to give me full credits for the mod. Instead of uploading
the whole mod to your server please only upload the new esp file and put a link back to the original mod.

Using my mod for donwloading:

This mod will be downloadable on a few places only, I submit the mod to several sites and I want
to keep it that way. So please do not release my mod without permision!

Using the mod:

This mod can ONLY BE USED FOR PERSONAL AND NON COMMERCIAL USE. Not that I expect anyone to sell it but
it happened in the past to others. The mod is  Geonox.silgrad.com and cannot be used to make profit out 
of it.Remember that nothing has been released as a public domain, so by using my mods it doesn't makes you
the owner of the mod. Like I said the mod can be used for modding and playing only.
Special thanks to:

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7. Special thanks

I've put a lot of time in this mod but I couldn't have finished the project without the help of these
people. So I realy want to thank them for helping me out!


beta testers:

- Ashemanu
- DMKW
- Faylynn
- Marac

sound track:

- Anaglyph

Dialogue editor:

- KingofGaeadra

Scripters:

- Winterfluss
- Abot

And ofcourse everyone who supported me and helped me out with problems ^-^!


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*For now, Goodbye Morrowind and see ya in Oblivion!*


Castle Veldoril  geonox / Geonox.silgrad.com