Dunrath version 1.0

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This mod adds the Dunrath as a playable race to Morrowind.

The Dunrath are an offshoot of the Dunmer ashlanders. Long ago, a particularly vicious plague among the ashlander tribes drove the ancestors of the Dunrath into complete seclusion from the rest of their race. As the plague continued to pick them off, the Dunrath ancestors eventually found an unpopulated island, on which their wisewomen finally found a cure for the dreaded plague. Taking this as a sign from the ancestors, the island was settled, and the Dunrath have remained there ever since.

In order to avoid the larger, day hunting predators of the island, the Dunrath followed the example of their own prey--they became nocturnally active, and they settled high in the giant trees that grew in their new home. They adorned themselves with magically imbued tattoos which were visible to mer, so that they could avoid shooting each other in the dark when they hunted, but invisible to the animals they used for food and clothing. 

Like all ashlanders, the Dunrath are disdainful of the Great Houses and the Tribunal, and they both fear and hate the imperial presence in Morrowind. However, as their island seems to hold little value beyond timber and hunting, they have been mostly left alone by the outside world. And that's quite how they like it.



Installation: Unzip into your data files folder. Meshes to Meshes, Textures to Textures, and so on. Enable the 'Clean Dunrath' plugin, start a new game, and have fun!

Known Issues: Due to the need to use 3DMAX to add the glowing textures, and my inexperience with the program, most of the heads are not animated. This means that the eyes will not blink, and the mouths will not move. The exceptions to this are those meshes that were originally part of the Rhedd's Dark Elf Heads mod, and the vampire heads. This shouldn't cause too much annoyance unless you make a Dunrath NPC, in which case, you'll find they're all bug-eyed ventriloquists. I'll be fixing this just as soon as I can work out how. ^.-

This race uses the meshes from Better Bodies 2.0, which means that some original Bethesda clothing may clip. Also, some community released clothing that uses a script to detect race for textures (Canadian Ice's lovely mods come to mind) will not recognize the Dunrath race, so you may end up with human toned textures.

Credits: Rhedd and Allerleirauh for the original meshes and textures used for the faces and hair. Psychodog Studios for the Better Bodies 2.0 meshes.

Please do not use the modified textures in this plugin without permission. If you have any questions/suggestions/criticisms, you can email me at jess@fireborn.net, or PM me at the Official Elder Scroll forums under the name Kartikeya.
