The Forgotten Shields - Artifacts v1.3
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By: Painkiller_Rider


What it does?
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- Replaces/modifies the meshes, textures and enchantments for 10 of the artifact/unique/rare shields:
	- Auriel's Shield (Morrowind: location un-changed, added enchantment based on the Daggerfall shield)
	- Azura's Servant (Morrowind: location un-changed, slightly altered stats and added a scripted ability)
	- Blood Feast Shield (Morrowind: location un-changed, slightly altered stats and added a scripted ability, name fixed)
	- Dark Sun Shield (Morrowind: location, stats and enchantment un-changed)
	- Durgoc's Shield (Tribunal: location un-changed, altered stats and added a scripted ability, name fixed)
	- Eleidon's Ward (Morrowind: location, stats and enchantment un-changed)
	- Saint's Shield (Morrowind&Bloodmoon: location un-changed, added a scripted ability)
	- Shadow Shield (Morrowind, Main Quest: location un-changed, slightly altered stats and added a scripted ability)
	- Spell Breaker (Morrowind: location, stats and enchantment un-changed)
	- Ward of Akavir (Morrowind, Siege at Firemoth official plug-in: location and stats un-changed, enchantment modified)

- Adds 3 new shields (including original meshes, textures and enchanments), based on Elder Scrolls lore:
	- Fearstruck (Daedric Shrine Ularradallaku, Red Mountain area: find a door to a cave inhabited by a very special creature)
	- Shield of the Snow Prince (Solstheim, Snow Prince's Burrial Cave)
	- Veloth's Shield (Veloth Ancestral Tomb, new beastie added)

- Adds 1 bonus dagger, as a preview for an upcoming weaponry plug-in, featuring the same technique used on the shields.
	
- ALL shields feature Reflection and Bump maps, as well as original meshes (except Spell Breaker) and high-res textures, so please make sure your GPU is up to the task!


UPDATE v1.3:
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- New shields added: Azura's Servant, Blood Feast Shield, Durgoc's Shield, Saint's Shield, Shield of the Snow Prince, Veloth's Shield.
- Meshes and reflection maps updated for ALL the shields existing in the previous versions.

Where exactly do I get the stuff?
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- The locations/NPCs for most of the shields are the same as in the original game. For more details concerning items' locations, availablity, stats, etc., please visit the UESP Wiki: http://www.uesp.net/wiki/Main_Page 
- Ward of Akavir is part of Bethesda's official plug-in "Siege at Firemoth", so you will need the aforementioned plug-in to get the shield.


IMPORTANT NOTES! 
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- There are 2 versions (2 Esp files) of the mod (please install accordingly): 
1. for the vanilla-style enchantment shader, using the stock enchantments (except for Auriel's Shield, which now boasts an enchantment based on the Daggerfall version, but balanced for Morrowind): TheForgottenShields - Artifacts_VN.esp
2. for people using NOGLOW mods (which are removing the vanilla enchantment shader), using scripted enchantments, as close as possible to the original, when possible; when not, based on the Oblivion version, as in Spell Breaker's situation, or my own version (used in my Oblivion version of the Forgotten Shields mod), for Eleidon's Ward and Fearstruck: TheForgottenShields - Artifacts_NG.esp
- VERY IMPORTANT: adding an enchantment on any shield from the NOGLOW version will cancel the reflection/bump map effect (besides being a cheat, by adding enchantments 2 times on a single item), so please leave them un-enchanted!


INSTALLATION:
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Place the following items in the listed locations as below:
'TheForgottenShields - Artifacts_VN.esp' and the 'meshes', 'textures' and 'sound' folders all go in the following location: "Install Directory\Morrowind\Data Files\", if you do NOT use a NoGlow mod. 
'TheForgottenShields - Artifacts_NG.esp' and the 'meshes', 'textures' and 'sound' folders all go in the following location: "Install Directory\Morrowind\Data Files\", if you use a NoGlow mod. 
You will be asked if you want to overwrite a couple of times, choose 'yes' to each time or 'yes to all' to save a couple of clicks.
With that done make sure to check the activation box for the 'theforgottenshields.esp' file before launching the game.


CREDITS:
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Razhkul - Wyrm of Akavir is based on his Reign of Fire mod (meshes, animation, textures, sound)
M'Aiq&Trunksbomb - script template
Adonnay - bonus dagger original mesh&texture
Myself - for everything else (shields' meshes&textures -except for Spell Breaker-, etc.)
Please require permission and give due credit to the above people for the use of their additions in your own mods! Failure to do so will result in aeternal damnation to the lowest plane of Oblivion! Lowest-resolution, that is...


Mod CLEANED with TESAME and MW Enchanted Editor. Please report any issues on the TES official forum - after all, this is my first Morrowind add-on...


Special Thanks:
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Bethesda for the great game and background for modding, Phijama, Vagabond Angel and Hedgehog for inspiration in using the partial reflection/bump technique; Comrade Ogilvy and Karpik777 for request and support of the "Ward of Akavir" update; VaporTrail for suggestions on location of one of the shields; and the TES community for never letting me down...

Painkiller_Rider