
   N'Dib Terrain - Cliffs 1.0

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*    What is it?     *
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This is a set of snap-together cliff meshes.    They're intended for modders doing new terrain or dungeons.  

A few ideas: Line your next mountainside with a steep cliff.  Cut off conventional access to a castle or a wizard's tower.  Create narrow ravines for a desert or badlands area.  Make a steep canyon with a river running along the bottom.  Try using them for a mountainous region with switchbacks and rockfalls.  Try using them as coastal cliffs around a small island.  They also look pretty good used in caves.  Those are just a few of my ideas, the pieces can be used for all kinds of neat stuff.

It features 33 new meshes including straight sections of various chapes and sizes, 45 and 90 degree corners, bends, elevation changes, size changes, ending pieces, and unique peices such as waterfall sections, and small cave/overhangs.  All pieces snap together.  References scaled at 50% , 100%, and 200% scales can be snapped together using the size transition pieces.

The meshes are currently textured using the same texture as Bethesda's _AI_ style rocks.  Re-skinn them with whichever rock or cave texture fits what you're making.

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*    Installation    *
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Extract the zip archive to your Morrowind\Data Files directory. If you've installed earlier versions of these models, delete them first, or overwrite them with the new ones when asked.  The readme and .esp file should end up in the main Data Files directory.  Nif files should end up in the Data Files\Meshes directory.  Dds files should end up in the Data Files\Textures directory.  
 
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*     Known Bugs     *
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There is a tiny hairline gap on one side of the 45 degree corners when snapping them to other pieces.  I have so far been unable to fix this.  Here are a few work arounds: turn grid snap off and nudge pieces together by hand, ignore it, or cover it up with something(a boulder, the landscape, a rockslide, a tree trunk, etc.)

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*      Credits       *
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Copyright Eric Henry, 2003
This work is licensed under the Creative Commons Attribution-NonCommercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.