

==================================
        MEBRIDITH README
        by Jake Whiton
        July 12, 2002
==================================

An ancient Daedric ruin has been discovered deep beneath a mining 
cave.  The Temple has dispatched Ordinators, but even they are
powerless to stop the ancient evil lurking within...

The citizens of Seyda Neen and Vivec were the first to hear about
the troubles at Berradon Mine.  A prudent adventurer would start
their investigation in one of the two cities.

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Mebridith.esp is a plug-in for The Elder Scrolls III: Morrowind.
To load the plug-in, extract Mebrdith.esp into the "Data Files" 
directory in your Morrowind installation.  If you did the default
install, the path is probably something like:

C:/Program Files/Bethesda Softworks/Morrowind/Data Files

Once you've put Mebridith.esp into that directory, load up 
Morrowind.  At the start-up screen, select "Data Files" and 
find mebridith.esp.  Double-click on it to tell the game to load
the plug-in.  There should be an "X" in the box next to the file
name.  Click "Ok" and start Morrowind as usual.

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I've done my best to make this a "clean" mod.  The only things
from Morrowind.esm that this plug-in changes are several original
dialogue options (which was unavoidable, as dialogue options need
to be "placed" somewhere with respect to the original options)
and the external cell where the entrance to Berradon Mine is
located.  Loading this mod shouldn't have any effect on any save
games.

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Direct any questions or feedback to mebridith_mod@yahoo.com.
Let me know what you think!

This mod is Copyright (c) 2002 by Jake Whiton.  You may not
redistribute this mod without my permission, nor may you charge
money for this mod.  Do not place this mod in the microwave, or
within the reach of small children.  Do not wash this mod in
cold water.