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                  The Elder Scrolls III: Morrowind
                  Less Generic NPCs Project: Khuul
                           Version. 2.01


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     1. INSTALLING THE PLUGIN

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  1- Place "lgnpc_Khuul_v2_01.esp" into your "Morrowind\Data Files"
	folder. If asks to overwrite, choose "Yes".

  2- Activate "lgnpc_Khuul_v2_01.esp" from the Morrowind Launcher.


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     2. What it does?

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	Khuul is a quiet fishing village that offers a lot more than 
it used to. One of the Ald Velothi residents tells you (in our mod) 
that the residents of Khuul are getting 'lively'. Well now they are. 
Investigate rumors about a black market operating in Khuul, and 
solve the mystery surrounding the disappearance of one of Khuul's 
own. Almost all the town will have something to contribute to the 
unfolding of the quests.

All other NPC's have 100% unique dialogue. Every NPC is worth 
talking to in this mod. We've all worked very hard on all of them.

You can reach Khuul by silt strider from Maar Gan, Ald'ruhn or 
Gnisis, or by boat from Dagon Fel or Gnaar Mok. If you want to walk, 
its north of Gnaar Mok.


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     3. Version History

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*Version 2.01
	Fixed small dialog inconsistency.

*Version 2.00
	Re-structured dialog to decrease likelihood of conflicts 
 	with other mods, and prepare it for merging with other 
 	LGNPC mods.

	cleaned NPCs of noLore script to decrease likelihood of 
 	conflicts with other mods. Most generic topics NPCs would 
 	speak now have unique dialog; five NPCs are filtered for 
	use with LGNPC noLore to generate indifferent replies on 
	topics they shouldn't speak.

	Expanded back-story for several NPCs and tailored dialog 
	to be consistent with their character.

	Added quest to discover the truth about Aldi's missing 
	husband, and expanded on the quest relating to smuggling 
 	and a black market.

	Added dialog for parents of children introduced by 
	Children of Morrowind.

*Version 1.16
	Fix a few typos.

*Version 1.15
	Misc. grammar, consistency, and flow fixes.


*Version 1.10
	All dialogue revised.

*Version 1.02
	Cleaned.


*Version 1.01
	Fixed a minor bug involving Miron's dialogue on the subject
	'Khuul' not yielding the appropriate follow-up topic.

	Corrected a number of typos and grammar errors.

*Version 1.00
	Public Release.


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     4. Compatibility & Requirements

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	Requires Morrowind


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     5. Save Games

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	IMPORTANT: Significant changes have been made in version 2.00 
relating to the quests. If you are running an earlier version of 
LGNPC Khuul updating your game to version 2.00 is not recommended 
unless you clean your saved game.


It doesn't have any impact on the save games. You may receive
several Error Messages, if you run a savegame without it, after
using the mod. It is safe to ignore them, and they will disappear
when you resave the game.


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     6. Address & Usage

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	All work was done by Arno, Beornica, bl4k3, Dark Master,
Max a.k.a. ~NOBODY~, and Sojourner in alphabetic order.

Extra thanks to Wrye for taking time to proof-read and fix for 
versions 1.15 and 1.16

Updates and testing of version 2.00 completed by cyrano.


We do not want the big websites to gain a monopoly over our mods,
so if you want to host any of them, please contact Max a.k.a.
~NOBODY~ at max99x_nobody@yahoo.com. Any hosting of the mod
without permission is forbidden.  Permissions will almost certainly
be granted. This is just a safety measure.


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      7. Other

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	We have no relation at all to the original team that made the
first lgnpc for Seyda Neen. We just felt that it was time for all
of Morrowind to have a history... If you are interested in helping
with the project, contact one of us. Be sure to send a sample of
the type of dialogue you would write. Even if you only have an idea
for one NPC back-story, we want to hear it!


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The Elder Scrolls, Morrowind, etc. are property of Behthesda Softworks