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     The Elder Scrolls III
           MORROWIND: 
           InfernosPalace_DV_ V1.0  (23.1.03)
   
Creator: Inferno, A.K.A. Volrath (DaoC Bedevere),
            Questlin Shadowstar (EQ Cazic-Thule), Volrath (BF1942)

bersetzung/Anpassung Deutsche Version:  hochbass 

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Start:       Finde das Teleport-Amulett auf Caius Cosades Haus
               in Balmora
Wichtig:   'Buch der Hinweise' und 'Buch der Antworten' 
               im Schlafzimmer geben Hilfestellung
     

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Index:
1. Was ist InfernosPalace ?
2. Versionsinfo
3. Installation
4. Interaktion mit anderen MOD
5. Credits

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     1. Was ist InfernosPalace ?

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     - HausMod mit Dungeon Elementen und mehreren 
       Quests und Rtsel fr jede Levelstrke, allerdings 
       teilweise beraus starke Gegner.
     - Neuer Skill: Beschreiben von Schriftrollen
     - Arena mit Turnierkampfsystem

    
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     2. Versionsinfo / UPDATE-Historie:

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V1.2:  24.03.2004  
                   - keine nderungen am Spiel
	 - Gesammtinstallation neu gepackt mit der aktuellen ESP V1.2 

V1.2:  07.02.03   FINAL
       	 - Arenakampf komplett gefixt. 
	 - Ring des Chaos und Der Ordnung gefixt
	 - weitere Rechtschreibfehler beseitigt
	 - komplett getestet

V1.1:  25.01.03
       	 - Arenakampf Stufe 10- Infernos Schatten kommt jetzt auch wirklich.
  
V1.0:  16.01.03 Verffentlichung

                  Die bersetzung beruht auf Dateien vom Stand 7.11.2002 
    	und war zum Zeitpunkt des bersetzungsbeginns gerade
     	verffentlicht worden.
     	Einige Handlungsstrnge sind noch nicht vollstndig umgesetzt.

     	Hinzugefgt wurde von mir in den Magiergilden ein Tisch mit
    	Utensilien  zum Erstellen von Spruchrollen.	

	bentigt wird die Vollversion mit allen Dateien die in der V1.0 vom 16.01.03 enthalten sind.


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     3. INSTALLATION DES PLUGIN

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     Das Archiv mu in den Ordner Morrowind
     entpackt werden

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     4. INSTALLATION DES PLUGIN

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    Das Mod verndert das Script Main und kann unter Umstnden
    mit anderen Mods die dieses Script ndern nicht kombiniert werden.

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     5.  CREDITS

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     Vielen Dank an:

     Dem Mod-Ersteller. Eine hervorragede Innenarchitektur bereiten 
     mir echte Skrupel irgendetwas aufzuheben. Ein anspruchsvolles
     Questsystem mit umfangreichen Scriptsystem sorgt fr Spielspa
     in jeder Schwierigkeitstufe.

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     6.  Report

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     Bei Programmfehler und Rckfragen bitte an Fehler hochbass@gmx.de


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Original READ-ME


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Acknowledgements to other plugin designers whose work I used in creating this plugin:
	1) 	Name:	display test
		By:	Rastill

	2)	Name:	Armor Mannequin v 1.0
		By:	Chris Janosi [mr. phantastik]
			zomb@rogers.com

	3)	Name:	Alchemy Containers from Abandoned_Flatv2_0

	4)	Name:	Inscription Mod v1.0
		By:	Lap
			phillipson@interaccess.com

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Title: Infernos Palace

Creator: Inferno, A.K.A. Volrath (DaoC Bedevere), Questlin Shadowstar (EQ Cazic-Thule), Volrath (BF1942)

Type: House, Quests, Items, Dungeon

Description:
This plug-in creates an incredibly large and extremely detailed palace for the player to either explore or take up residence within. The plug-in is loosly based on my previous Inferno's House plug-in, but has now been completely overhauled. Every room has either been completely redesigned, or enhanced significantly. In addition to the existing rooms, the house has more then trippled in size. There are now over a dozen hidden areas to explore; including a massive underground shrine with a series of small quests based around it. There are over ten major new puzzles and quests to solve, as well as more then a dozen other minor treasure-hunt-type activities.  
A battle arena has also been added. The arena giving the player a chance to test how powerful their character is as they progress through ten battles of increasing difficulty. Not only are some of the battles straight out combat, but a number of battles involve some special conditions to keep things interesting. Gaining ranks in the battle arena will grant you the special privalege of being able to sponser a battle comprised of all NPC characters to fight in your honor. 
For those of you familiar with my existing Inferno's House plug-in, a number of concerns were addressed in this version:
	1) Redesigned teleportaion system.
	2) Zipped files now include a powergamers and non-powergamers version of the mod to allow people to access certain high level items if they wish to
	   If you wish to play with power-leveling items then load the (Powergamers) version of the mod. Else load the standard version if you wish for only 
	   standard low value items to be accessable within the house.
	3) More complex puzzles to solve. Less finding items, and more thinking puzzles. 
	4) The addition of a number of NPC's to give the area a lived-in feeling.
	5) Many new types of architecture, used in what I believe to be unique ways.

If you have trouble solving some of the new puzzles within the palace, the old Hint and Answer books can still be found within the bed chamber to either give you a gentle nuge in the right direction, or give you the solutions outright. 

The following is a list of rooms you will have immediate access to within the palace, please note this does not include hidden areas:
	1) Entry Room
	2) 4 Main Hallways
	3) Sitting Room
	4) Library
	5) Dining Hall
	6) Kitchen
	7) Item Display Chamber
	8) Bedroom
	9) Private Study
	10) Meditation Chamber
	11) Research Lab (For Alchemy and Spellcrafting work)
	12) Treasure Storage Chamber
	13) Battle Arena Complex (Melee Practice Chamber, Archery Practice Chamber, Inner Arena, Outer Arena, Arena Center) 

To access the house:
There is an amulet found on the bed of Caius Cosades' home in Balmora. 

	
Simply put the amulet on and you will be transported within the house. There is no exterior to the house as of yet, since it will become the new floating palace used in the next version of Inferno's Island.

Installation instructions:	Everyone downloading these things should know the drill by now. Simply unzip the Morrowind directory that came with this plugin into your computer's Morrowind directory. When you select which plugins you wish to be active for the game, select either Inferno's Palace(Powergamers Version), or Inferno's Palace(Non-Powergamers Version) depending on which version of the house you want to play. Note: The powergamer/non-powergamer versions differ only in the fact that you can pick up the rare items in the powergamers version. In the non-powergamers version you are blocked from taking any of the high level gear as it is "Display class armor only, and not strong enough to be used in battle."

If there are future bug fixes or changes I need to make,
You can download the latest version of the mod from here:
http://mywebpages.comcast.net/barton2050/Morrowind/InfernosPalace.zip


Thanks for your time,
And I hope you enjoy my work,
Inferno

P.S. Please report any bugs / comments / etc... to barton2050@comcast.net