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      Haunted Tombs v1.06
         by Ivza

  A plugin for The Elder Scrolls III: Morrowind
  Requires the expansion pack "Tribunal"

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Index:
1. Installation
2. Playing the plugin
3. Savegames
4. Removal
5. Changes
6. Version history
7. To do list
8. Credits
9. Contact info

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     1. Installation

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This plugin requires Tribunal installed. It doesn't work without 
it.

To install the plugin, unzip the files into the 
Morrowind/Data Files directory. The plugin was created with 
v1.6 of Morrowind. Tribunal master file and models are
required, but not Bloodmoon master file.

The files required to play the plugin: 
	Haunted Tombs v1.06.esp	

As always, MAKE A BACKUP OF YOUR SAVE GAME before starting the
game with this plugin.


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     2. Playing the plugin

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From the Morrowind Launcher, select Data Files and check the box 
next to the "Haunted Tombs v1.06.esp" file.

You will hear sounds every now and then. Some enemies
have had their AIs scripted. There are some flying objects
here and there.

There are a few illusionary walls here and there that are
controlled by triggers that activate upon your approach.
Both events play the same sound and display a message saying an
illusionary wall has appeared or disappeared. If you don't want
this, then type in console

	set "_ivza_05_glob_messages" to 0
	
to disable the visible messages.

If you want to have the items the poltergeists throw to respawn,
then edit the scripts _ivza_05_scr_proj_dartlike and 
_ivza_05_scr_proj_rotating so that you remove the semicolon ';'
from the line ";DontSaveObject" near the top of the script.


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     3. Save Games

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I haven't tested how save games work after the removal of the
plugin, so consider yourselves warned.


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     4.	Removal

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The removal of the plugin is done by removing the following 
files:

Haunted Tombs v1.06.esp

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     5.	Changes

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This section is a technical description of what the mod adds or
changes.

All new objects/creatures/scripts/whatnot are prefixed with
"_ivza_05_".

I have attempted only to add new references in cells - the path 
grids, terrain etc should hopefully have remained unaffected and
hence quite compatible with other mods.

No main game cells outside tombs should've been affected.

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     6.	Version history

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1.06	Now some cells in Mournhold also have sound spawners;
	also the Vivec FQ tomb has a sound spawner now.
	Added illusionary walls in some tombs. More ghosts in
	a few more tombs. [Dec 25th 2004]

1.05	Fixed two tombs with unwanted references, did 
	unfortunately away with two tomb expansions in the 
	process. [Aug 15th 2004]

1.04	Added some ghosts and skeletons in a few tombs. Changed
	the possum players' behaviour a little. Added quite a few
	more sounds for the sound spawn. Made the sounds
	considerably more infrequent. The flying objects do not
	respawn. [Aug 13th 2004]

1.0	Fixed the single bug I knew (bad teleportation
	coordinates).

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     7.	To do list

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Known issues:
	- None. Yet.
	
	
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     8.	Credits

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Thanks to:

People on the official Morrowind mod forums who posted in the
funner tombs thread, especially Olaf_Merchant for saying aloud
the idea of flying objects. Also the people who commented on this
WIP project in its own thread and REL thread.


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     9. Contact info

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Feedback? Great ideas? You can contact me by sending email to 
address:

ivza1400 (at) hotmail (dot) com

The webpage for the plugin is 
http://koti.mbnet.fi/ivza/morrowind/haunted

- Ivza