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     The Elder Scrolls III
           MORROWIND: 
   Disturb the Dead Plugin v3.31
		
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Index:
1. Installation
2. Playing the Plugin
3. Save Games
4. Other Info
5. Removal
6. Version history
7. Credits
8. Contact info

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     1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind/Data Files
directory.

This plugin has been updated to version v1.6.1820 of Morrowind: 
Bloodmoon. 

Included versions for Tribunal only and for both expansions. Enable
the correct version based on what expansions you are using.

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     2. PLAYING THE PLUGIN

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From the Morrowind Launcher, select Data Files and check the box 
next to: 


if you have Tribunal + Bloodmoon
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Disturb_the_dead.esp


 
if you have Tribunal only
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Disturb_the_dead_TB.esp



if you have Srikandi's Homeopathic Alchemy Bloodmoon mod enable also
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Disturb_the_dead_SA_BM_Addon.esp



if you have Srikandi's Homeopathic Alchemy Tribunal mod enable also
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Disturb_the_dead_SA_TB_Addon.esp




Addon files add compatibility with Srikandi's Homeopathic Alchemy mod.
If you use one of Sri's alchemy mods, enable the correct addon file also.
Otherwise there will be conflicts between these two mods!

These addon file was made with TESTool 1.3. If you combine your active
plugins with TESTool you'll probably won't have to enable this addon
file at all.

You can use also Amulets and Rings 2.1 mod with this one -> the urns 
will have more different kind of rings and amulets.

This plugin adds a simple script to urns and caskets in the Tombs 
and to the chests in Barrows. It also adds some global scripts. Now opening 
an urn, a casket or a chest might wake up the dead! There's 75% chance 
to open safely an urn and 25% chance to wake an undead creature 
(this happens only the first time you open that urn). 
This 25% has been divided to different cases:

Vvardenfell & Mournhold                   Solstheim
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40% = Ancestor ghost (1 lvl)              Skeleton (1 lvl)
20%  = Bonelord (8 lvl)                   Bonewolf (10 lvl)
16%  = Greater Ancestor ghost (10 lvl)    Draugr (20 lvl)
12%  = Lich (20 lvl)                      Greater Skeleton Champion (20lvl)
8%  = Greater Lich (30 lvl)               Spirit Bonewolf (30 lvl)
4%  = Ancient Lich (45 lvl)               Spirit Werewolf (45 lvl)

To calculate the real chance to encounter a certain creature do the following
math:

25% (creature appears) x 4% (Ancient Lich) = 0.25x0.04 = 0.01 = 1%
So there is 1% chance to encounter Ancient Lich.

As you can see, most of the times you encounter rather easy opponents 
but you might also encounter Ancient Lich or Spirit Werewolf
with your low level character...
So be careful when opening urns, caskets and chests! ;)

Beware, after you have looted enough Urns and tomb chests you will be marked 
as a Gravedigger and then the undead will start to disturb you! Opening
urn, casket or a chest in the Tomb or Barrow might also curse you.
If this happens, seek help from the Temples.

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     3. Save Games

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If you have used a previous version, make a clean save before you
enable this plugin and make sure the previous version is not enabled! 
Otherwise the scripts might be messed up!

If you save your game while this plugin is loaded, you may encounter 
error messages when you reload the saved game without the plugin. 
But, you will be able to continue on with the original game. Always
backup your saved game file before installing new plugins!


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     4. Other Info

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The chance to get a grave curse is 3% in each urn but the chance
will increase every time when your gravedigger level goes up one
level. The highest chance will be 28% at the highest gravedigger
level. There are 6 gravedigger levels and you'll get your first
level when you have opened about 25 urns. Level 6 requires opening
1000 urns.

If you catch Grave curses go talk to a priest in a temple. They
sell potions that can cure this condition. To use the bottle put
it on the ground and then activate. It will ask if you want to
drink it or pick it up. You can have only one potion.

If you have disturbed the dead and they start to disturb your
sleep at nights, try sleeping at daytime. The dead are then less
aggressive.

This plugin has been cleaned with TESTool 1.3 so it should work 
with other plugins correctly. If you  do have problems with this 
plugin and some other plugin, please inform me. 

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     5.	Removal

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1) Open the Morrowind Launcher and select Data Files.

2) Find Disturb_the_dead.esp, Disturb_the_dead_SA_BM_Addon.esp, 
   Disturb_the_dead_TB.esp and Disturb_the_dead_SA_TB_Addon.esp 
   in the list and clear any check mark next to it.

3) Finally delete 
   "Disturb_the_dead.esp", 
   "Disturb_the_dead_SA_BM_Addon.esp"
   "Disturb_the_dead_TB.esp"
   "Disturb_the_dead_SA_TB_Addon.esp"
   from "Data Files"

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     6.	Version history (possible spoilers!)

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Version 3.31
- fixed: Dialogue bug in Bloodmoon version (Tribunal only version
  didn't have this bug). You had to have 2000 gold before you could
  buy the potion while the requirements should have been 100 gold.
  Players with both expansions need this update.
- fixed: minor bug - cure curse potion price in both versions
  Potion was sold for 100 gold but you could sell it for 2000..

Version 3.3
- fixed: Spirit werewolf bug. Changed Spirit werewolf from creature
         to NPC so that they would actually attack you.
- changed: remove grave curse potion costs now 100 gold coins
           (it was 2000).
- changed: cleansing your soul cost is now based on your gravedigger
           level. Cleansing costs now from 100 gold to 3000 cold. Costs
           increase every time you gain a gravedigger level
- changed: lowered the chance to get a grave curse when opening an urn.

Version 3.22
- fixed: a very rare bug that caused a problem in Lalatie Varian's
  dialogue if you had opened urns less than 25. The bug prevented
  you from completing her quests. In earlier versions this bug can be 
  avoided by opening more than 25 urns.

Version 3.21 
- included: files that are needed for only Tribunal expansion
            files that are needed for both expansions
            This makes the v2.0 obsolete.
- added: there's a greater chance to get more loot from 
         Greater Lich or Ancient Lich
- added: Spirit Werewolf has now some loot

Version 3.2
- changed Tribunal casket static objects to containers. Put some
  loot to the caskets and attached disturb scripts to them.
- changed skullpiles to containers and added loot to them.
- fixed a few spelling errors

Version 3.1
- fixed bugs
- changed curse messages to be more informative
- tweaked scripts

Version 3.0
- changed: Needs now both expansios. If you have Tribunal only you'll
           have to use version 2.0. Sorry about this.
- added: The dead will be now also disturbed in Solstheim Barrows
- added: Spirit Bonewolf and Spirit Werewolf creatures (no new meshes
         or textures)
- added: new script that is attached to the chests in Barrows
- added: urns have now some new loot, a ring or an amulet (25% chance).
         Quality of the item is randomized.
- added: Grave Curses - You can be cursed if you open an urn or a chest 
         -> the more urns or chests you open in the tombs or barrows 
         the higher is the chance to be cursed by the dead. 
         There are 11 different curses and they do stack.
         Some of the curses are deadly if not cured with haste!  
- changed: Now all Priest Service NPCs can cure you - in earlier
           version only Tribunal Temple priests could heal you
- added: Priest Service NPCs sell a special potion to cure the curses
         You'll have put the potion on the ground first if you want 
         to drink it. It's made this way due to the limitations 
         of potion scripting.


Version 2.0
- changed: Master Lichs are now Ancient Lichs (lore like naming)
- added: player is marked as gravedigger after opening certain
         amount of Urns
- added: Opening even one urn in a tomb makes your "soul unclean"
- added: Once marked as gravedigger and has an "unclean soul" the
         ghosts will start to disturb the player while sleeping!
- added: Gravedigger has 6 different levels - lower levels attract
         lesser ghosts and the higher levels can attract even
         Ancient Lichs.
- added: sleeping daytime causes nightmares if player is a Gravedigger 
         with unclean soul -> you can rest random times.. in most cases
         just for one hour.
- added: sleeping nighttime causes often undead attacks - strength of 
         the attacks are based on character level, gravedigger level
         and luck.
- added: Priests in the Temples can cleanse the player - this will
         stop the undead attacks but those attacks will start again
         if you loot another urn in a tomb. After being cleansed you
         can sleep normally.
- added: Greater and Ancient Lichs can now summon undead creatures
         and they have more spells

Version 1.11
- fixed: one esp file was dependent on wrong esm files


Version 1.1
- added esp files that make this plugin compatible with
  Srikandi's Alchemy mods.
- tweaked a little the Lichs

Version 1.0

- added a script to urn object -> affects all urns in the tombs
- added 2 new creatures which can appear only by the script


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     7.	Credits

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Thanks to 

Niobe - idea of Tribunal caskets
Lord of Vas  - ideas
billylebegue - earlier version's tranlation to French
Silaria and Tanit - the curse idea
Kir - scripting help
MC_Stalker - finding bugs
Ivza - ideas and inspiration
Antti K. - bug report
Sabrewolf - informing about the werewolf bug

people on Morrowind Forums and guys on irc.


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     8.	Contact info

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You can contact me by sending email to address:

zappara (at) kolumbus (dot) fi

Irc: Zappara in #morrowind.fi (Quakenet)

Feel free to send bug reports, suggestions and ideas.