DOWNLOADED @ WWW.PMM-PROJECTS.DE


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Armor Mannequin v. 1.2

Chris Janosi [mr. phantastik]
zomb@rogers.com
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Thanks go out to:
-----------------
Heph (heph@heph.org)
ChrisR from the Morrowind Summit forums.

History
-------
Ver 1.2: June 20, 2002
  - Update by Chris:
    - New icon added. Much better this time.
    - Touched up spelling on Holdismod Jr. (added the period).
    - Holdismod Jr. can't sell infinte mannequins, as I wanted. Game crashes
      to desktop every time you try to place items on floor. ChrisR also has 
      this problem. He has 30, which should be enough. If you want more, add them.
    - Re-wrote README.txt.


Ver 1.1: June 20, 2002
  - Update by Heph (heph@heph.org)
    - Fixed spelling of NPC and IDs.
    - Mannequins are now bought from the armor's son in Caldera.
    - Now placed exactly where you stand, facing same way you are.
      Allows for exact placement, say, agasint a wall.
    - Removed excess scripts/NPCs.
		
		
Ver 1.0: June 17, 2002
   - Original release.

Installation
------------
Unzip to your Morrowind/Data Files dir with included paths.

Uninstallation
--------------
Uninstall is comlicated. If you remove the .esp file without first removing your items
from each mannequin, you will lose the itmes. To avoid this, go to each mannequin you had
set up, and remove all items and place them on the floor. Remove .esp file, and reload save
game and ignore the 40+ errors you will get. (Just keep clicking 'Yes')

Note for Upgrade
----------------
Uninstall and then reinstall, overwriting all files.

Known Bugs/Limitations
----------------------

- SkipAnim isn't perfect, so you might see the occasional frame glitch. Doesn't effect anything. Just visual error.

- If you place the Mannequin near an NPC, his head will track the NPC. No way around this, as the engine is telling the model to rotate the head 'bone/nurb'. If you delete the nurb in 3DSMax, I bet you get a game error (haven't tried).

- I can figure NO WAY of testing for inventory size on the mannequin when you go to move him. The problem is this: If you move the mannequin and he has things in his inventory, they dissappear. The only way to put things infront of the player is to create a new instance of the object and destroy the old one, as the Posistion function doesn't take variables. I didn't feel like writing countless IF statements to check what types of stuff you had stored. 

Misc.
-----
WARNING: Again, remove all items before moving mannequin. Please dont complain if you lose anything. Their is no weight variable that you can check. You also don't want to use "Dispose of Corpse" as this will remove the mannequin completely from the game. You'll get your armor back this way, but you won't get the mannequin.

WARNING: Please follow uninstall instructions carefully. I don't want any angry e-mails.

Contact
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If you have any questions, comments, suggestions, bug reports, please e-mail me: zomb@rogers.com

File List
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Armor Mannequin.esp
README.txt
WARNING.txt
Meshes\B_N_Wooden_Ankle.nif
Meshes\B_N_Wooden_Foot.nif
Meshes\B_N_Wooden_Forearm.nif
Meshes\B_N_Wooden_Groin.nif
Meshes\B_N_Wooden_Hair00.nif
Meshes\B_N_Wooden_Head_02.nif
Meshes\B_N_Wooden_Knee.nif
Meshes\B_N_Wooden_Neck.nif
Meshes\B_N_Wooden_Skins.nif
Meshes\B_N_Wooden_Upper Arm.nif
Meshes\B_N_Wooden_Upper Leg.nif
Meshes\B_N_Wooden_Wrist.nif
Textures\TX_B_N_Woodenc_M_G00.BMP
Textures\TX_B_N_Wooden_C.BMP
Textures\TX_B_N_Wooden_H00.BMP
Textures\TX_B_N_Wooden_Hair01.BMP
Textures\TX_B_N_Wooden_Hfinger.BMP
Textures\TX_B_N_Wooden_Hpalm.BMP
Textures\TX_B_N_Wooden_Hthumb.BMP
Textures\TX_B_N_Wooden_LA.BMP
Textures\TX_B_N_Wooden_LF.BMP
Textures\TX_B_N_Wooden_LL.BMP
Textures\TX_B_N_Wooden_N.BMP
Textures\TX_B_N_Wooden_UA.BMP
Textures\TX_B_N_Wooden_UF.BMP
Textures\TX_B_N_Wooden_UL.BMP
Icons\mannequin.tga


