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	  Biomechanoid Race
	      v1.0 
	  BY Alan Q Smithee
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INDEX:

-> Requirements
-> About this mod
-> Installation
-> Files and their Proper Directories
-> Playing this plugin
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage


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REQUIREMENTS:
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Tribunal, sorry. Not my idea but it's something the
Construction Set decided to stick me with for no 
apparent reason and no one could tell me how to
remove the dependency.


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ABOUT THIS MOD:
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Playable female-only race of Biomechanoids based on 
H.R. Giger's artwork. They have their own racial 
abilities, but there is also an optional birthsign 
for roleplaying purposes, since it makes things a 
bit difficult - it reduces your Speechcraft and 
Personality, because you're such a repulse Uncanny 
Valley-type monster, but it also gives you the 
ability to absorb those and other stats from NPCs 
(if you're careful about it).

The bodies are based on Better Bodies, so you may 
notice some clipping with standard clothing and armors.  
Better Bodies not needed to run this mod. It is the 
fully nude version of Better Bodies.

Included are six faces and three hairs.

I may as well admit at this point that this is my
first mod...
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INSTALLATION:
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I recommend you extract it to a temp folder on your 
desktop and manually move the subfolders over.

The esp goes into the Data Files folder, Meshes
into Meshes and Textures into Textures. Choose
yes if it asks you to overwrite (though it replaces
nothing).


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PLAYING THIS PLUGIN:
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You can either start a new character (recommended)
or use the console and type enableracemenu.

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KNOWN QUIRKS:
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Two of the faces (the ones with skulls showing 
underneath) may clip or flicker in circumstances such 
as foggy weather.

Hands in first-person view will not show until 
you've saved and loaded a game. This is a bug common
to all mod races.

As well I might add, on my own game I have my .ini 
settings tweaked to change the daylight sky color 
and increase darkness at night substantially, so
visually your results may not be quite the same as mine
(textures may appear brighter? I can't even guess.
I highly recommend using a mod that tweaks lighting
just because it looks so cool).
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VERSION HISTORY
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Current:
v1.0 - Public release. Beta made available for one 
week on Bethesda forums and no problems were reported
(except trouble with first-person hands for only one
or two people, which may be a mod conflict), so no 
changes made. (Well, I tossed screenshots into the zip, 
but no substantive changes were made to the mod itself.) 
Version number change is only to reflect public release. 
If you have the beta, there's no need to update.

I'm still open to revision, though, so email me 
(see below) with your reaction to the appearance,
birthsign, etc.


Previous:
v0.9 - beta release just to make sure my first mod 
doesn't make anything crash and/or catch on fire 
(and if it does I hereby absolve myself of any 
liability).

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INCOMPATIBILITIES & SAVED GAME WARNINGS:
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I wouldn't expect any incompatibilities with anything,
and no incompatibilities were reported. That said, 
always make sure that you backup your existing 
savegame before using any mod.


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CREDITS & USAGE:
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-Better Bodies by Psychodog Studios
-Face meshes by Rhedd (though it should be clear which
ones I modified at the mesh level)
-Horn meshes by Oriphier (one modified by me a bit)
-Dreadlocks hair taken from Beanspawn's Predator mod
(though I shrank it to fit humanoids), as is the skull.

-Skin, face and hair textures all modified by me,
relying heavily on H.R. Giger paintings, so if he
has any problem with that he should let me know.

If you would like to use any of these pieces 
contact the original author. If you'd like to use
the race for any public release mod, let me know.
I'm not stingy or anything but I'd be curious to
see how you'd like to use it.

email: alan.smithee@mail.ru

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IN THE PIPELINE
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Currently working on armor and weapons for this
race, as well as a few other Better Bodies races.

One request was made for a male version of this
race, which I might get around to someday.